Credits and Skills

SKILLS


Studio Engineering

Recording/Editing/Mixing

Music Production

Sound Design

Synthesis/Layering

Field and Foleys Recording

Interactive Audio

Fmod/Wwise/Proprietary Tools

Design and create game related audio systems

Analysis, Test & Debug in-game audio assets

Linear Audio

Post Production techniques

Sound/Dialogs/Music Editing/Mixing

Programming logic

Visual Scripting : Blueprints

Lua/C#

Game Engine

Unity/Unreal

Project management

Creating audio pipelines/Sound design documents/Engine improvements

Asset management systems (P4/Svn)

CREDITS


GameDevelopperPublisherSupportTask
Young Souls1P2PArcade CrewStadia/PCMusic & Sound Design
NanotaleFishing CactusPIDStadia/PCMusic & Sound Design
EpistoryFishing CactusPIDStadia/PC/MacMusic & Sound Design
Inside my RadioSeaven StudioIceberg InteractiveSwitch/Ps4/XOne
/WiiU/PC
Music & Sound Design
Final ExamMighty RocketFocus Home InteractivePS3/X360
PC
Music & Sound Design
Ethan Meteor HunterSeaven StudioSeaven StudioSwitch/Ps3/XOne
PS Vita/PC
Music & Sound Design
HellinkUPMCIkigaiPCMusic & Sound Design
SnipersHydravisionBig BenPS3/X360Music & Sound Design
Mustache ArmiesTurbodindonLudum DarePCMusic & Sound Design
Idiot SquadHydravisionHydravisionPSPMusic & Sound Design
Dungeon TwisterHydravisionRed WagonPS3/X360Music & Sound Design
Funky lab ratHydravisionHydravisionPS3/X360Music & Sound Design
X-FactorHydravisionDeepSilverPS3/X360Music & Sound Design
Classic games MinisHydravisionBig BenPSPMusic & Sound Design
Aladin Magic RacerHydravisionBig BenWiiMusic & Sound Design
Knockout PartyHydravisionUbisoftWiiSound Design